As an AS9100D certified firm, GeoControl Systems consistently provides high-quality services at lower year-over-year costs to customers. Download our Fact Sheet. Incorporated in 1984, GeoControl Systems is an SBA certified HUBZone firm. Geocontrol Version 2 - Official BF Editor Forums A word of warning. You will get an amazing terrain very quickly, but to make it suitable for using in game will take alot more work (for 4km maps anyway) Overall it wont save a massive amount of time, over using photoshop or the editor, but the results imo will be far better. Chapter 2: System Installation To operate the Geocontrol Pro, make sure the power switch is in the off position and plug the power input cord into a 12V lighter receptacle on a negatively grounded system. If the controller is to be wired directly to a 12V battery, make.
The procedural nature of Gaea delivers infinite possibilities and realism never seen in digital terrains. First of their kind erosive processes can turn any shape into a believable, exquisitely detailed terrain.
Gaea's simplicity to create is an artist's dream. Hand draw mountains, utilize terrain primitives, import real world data, or intermix all.
The non-destructive, adaptive workflow lets you create once and apply anywhere. You can finetune any part of the terrain and retain total control, whether modifying the shape or parts of the process.
Gaea is easy to use and adapts itself to your needs. You do not have to be a node expert! Multiple graph conveniences help you break down complex graphs and freely follow your muse.
You can finetune erosion with meticulous control through Erosion Studio's landmark sculpting.
Complex Color Synthesis
Gaea's color production is the best in the business. Generate detailed data from synthetic or real terrains. Utilize our vast collection of real world SatMaps to colorize your terrains. You will never need to create your own gradient. You can also use data maps to direct processes or color synthesis. Procedural textures can be used as-is or to drive game engine splat maps.
Gaea's terrain render engine is the world's first for high quality viewport usage and light baking.
Data Maps - such as soil, water flow, occlusion, rock map, etc. - can create masks and influences in concert with the terrain shape. Data Maps can be added at any point in the graph, unlike other methods which restrict you to the data output of the Erosion process.
When you create biomes powered by Data Maps, you can switch between biome types, change influences, and even adapt the biome to a completely different terrain. Data Maps can be exported for use in other applications, such as Houdini.
The upcoming Arboreal Nodes will make believable distant forests. You can render these forests with Gaea's terrain renderer to retain pixel-perfect shadow simulation. This will provide a higher level of realism for distant objects in games and matte paintings.
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Designed to Adapt
Gaea's flexible workflow and facilities adapt to suit your project's circumstances and requirements. Even when producing the final output, Render nodes let you go from basic coloration to realistic lighting to cartographical style in seconds without compromising your existing graph.
Create photorealistic lighting using the first-of-its-kind terrain renderer and bake it into your color output. This can save you a lot of render power whether in a realtime engine or an offline renderer.
You can even influence your terrain's structure with Render nodes. For example, you can use the realistic shadow output from the Light node to affect snow melt.
Gaea provides universal export and format support with 32-bit EXR, OBJ, FBX, and more. You can generate multiple variations, automate builds, and integrate into any part of your pipeline. The Build Stack organizes, analyzes, and even assimilates your source control.
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Gaea can function/harmonize with any other software through a simple command line interface (CLI), or use bridges to connect to other platforms, like Houdini.
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I just though Id post some info on Geocontrol 2. The first version was damn fine, but its just got a whole lot better. You can now produce your detail maps and colour maps in it. Its extremely easy to use, its fast and the results are awesome Several commercial developers now use this program.
Another thing I find it useful for is format conversion.
Heres the link - it has a free 30 day trial
Heres some examples of what it can do (yes - these are in the bf2editor and have been produced in minutes )
These pics were not created by me - theyre from this thread, which also has more info on using the program.
Geocontrol Version 2 - Official BF Editor Forums
A word of warning. You will get an amazing terrain very quickly, but to make it suitable for using in game will take alot more work (for 4km maps anyway) Overall it wont save a massive amount of time, over using photoshop or the editor, but the results imo will be far better.